using System;

namespace Hotfix
{
    public class FloatingTowScirpt : BaseUI
    {
        public UnityEngine.GameObject floatingTwo;
        
        public override void Awake()
        {
            base.SetUIType._UIFormType = EnumUIFormType.Floating;
            base.SetUIType._FloatingUIShowPosition = EnumFloatingUIShowPosition.Right;
            base.SetUIType._UIFormShowMode = EnumUIFormShowMode.Floating;
            base.Awake();
        }

    
    }
}
